As the game has not been officially launched in India, it is
 still early days here. Developers and marketers are exploring 
possibilities to create consumer engagement programmes. That leads to 
the question: how far can brands and marketers cash in on the ‘Pokémon 
Go’ phenomenon? BestMediaInfo tries to understand it better from 
industry experts
  
Pokémon Go is possibly the last thing you want to read about. In the last three weeks, a lot has been discussed about the game, the various associations brands want to do with the game, the kind of incidences that have happened and, of course, needless to say the valuation of the company has been soaring.
Pokémon Go is possibly the last thing you want to read about. In the last three weeks, a lot has been discussed about the game, the various associations brands want to do with the game, the kind of incidences that have happened and, of course, needless to say the valuation of the company has been soaring.
A lot of brands and global companies did 
approach the Pokémon Company to associate with it. It seems that in its 
home country (Japan) launch, the company managed to close a partnership 
with global quick serving restaurant (QSR) McDonalds.
While the burger giant got lucky, others 
possibly are still waiting or figuring a way to partner with the gaming 
company. This leads to the question: is ‘Pokémon Go’ a fertile ground 
for brands and marketers? BestMediaInfo spoke to industry experts to 
know more.
Experts speak:
The ’90s kids, who are the youth today, 
have grown up with Pokémon as a character and hence it is not something 
new for them. It has just been resurfaced in a modern avatar. Vandana 
Das, President, DDB Mudra North, tells us that rekindling of old 
memories with technology — augmented reality (AR) — created the rage.
Das says that with the kind of media 
consumption that happens, a lot of brands are obviously looking at 
associating with the game. Of course, keeping in mind the relevance to 
the audience, only youth-centric brands should look at associating with 
the game.
Unny Radhakrishnan
Unny Radhakrishnan
Unny Radhakrishnan, Chief Digital Officer, 
Maxus South Asia, said, “Pokémon Go per se may or may not become a fad. 
More likely the former. So it is not about what would brands now do with
 this new shiny thing. Developers and marketers will now explore 
possibilities of AR in creating consumer engagement programmes. In the 
short term, as the fever of Pokémon Go peaks, brands might use tactical 
methods to drive footfalls to designated areas or leverage some 
possibilities with virtual currencies.”
The game has indeed brought AR into the 
mainstream. The possibility of the game being a fertile ground for most 
of the marketers is all the more reason for brands to associate with 
them.
Bharatesh Salian
Bharatesh Salian
Bharatesh Salian, Vice President and Head 
Strategy, Razorfish thinks that while Pokémon Go is a fertile platform, a
 brand needs to be a natural fit and should not overdo the integration 
(if any) in the game. Their messages should be subtle. He strongly 
believes the game has created an omni-channel platform and a brand needs
 to be careful.
Early days in India
Rajiv Dingra
Rajiv Dingra
It is still early days for India, as the 
gamer has not officially launched in India. To predict what the game 
actually does after launch is something that is awaited. From a 
monetisation stand point, Rajiv Dingra, Founder and CEO, WATConsult said
 this is possibly the only game that has been able to monetise its 
model, while others are looking at advertising and associations.
The game is yet to launch in India and we 
have already seen branded content around it. Foodpanda.in, Godrej 
Security Solutions, Amul, Quikr, Ola cabs, Vodafone zoo zoos, Animal 
Planet India, Zomato, IndiaMart, FreeCharge and many more have already 
created content around the same. Marketers have already given 
appreciation on how interesting AR can be in the long run, clearly 
indicating their interest towards associating in making the game the 
best in the history of gaming.
According to reports, Pokémon Go has more 
active users than Twitter and more downloads than dating app Tinder. The
 estimated downloads is close to 20 million across the globe.
While one has spoken about AR, no one has 
been able to take it to this level. The game has unlocked the AR aspect 
of digital. Brands should look at it as an opportunity where the youth 
is comfortable with it in the offline environment and be driven by it. 
Brands will take advantage of the change in user behaviour in creating 
acts to leverage opportunity. It is an opportunity for multi-brand malls
 to create interesting gamification around the brand, to lead people to 
different places.
Pokéstops new attraction
Amaan Fakih
In spite of absence in India, malls have already become Pokéstops, attracting a huge amount of footfall. Amaan Fakih, CEO, Malls, Runwal Group, said, “The generation that has grown up watching Pokémon, are now active shoppers and hence this new Pokémon Go concept is quite interesting for marketers and brands. Malls are perpetually buzzing with activity and thus would be easy locations to have various Pokémons to sight. Hunting for Pokémon at a mall will not only increase the footfalls, but will also introduce new avenues of reaching out to customers.”
Adding, Srinivasa Rao, VP, Marketing, 
Lifestyle International, said, “The very nature of the game encourages 
people to step out of home and search for Pokémons in public places such
 as stores, malls or hotels. This will definitely aid footfalls. 
However, whether the players will take their eyes off the screen long 
enough to browse the collections in the store and buy something is yet 
to be seen. For stores falling in the digital map of the Pokémon Go, it 
would make sense to have special merchandise or offers that excites the 
Pokémon Go Trainers community.”
Innovative promotion would help
Comparing how brands would want to 
integrate in general, brand expert and Founder, Brand-comm, Ramanujan 
Sridhar, said, “The popularity of Pokémon Go has a similar analogy to 
whatever happened to Kabali. When brands like Fair and Handsome, Cadbury
 Five Star and Air Asia associated with Kabali, the marketers did not 
miss the opportunity. Similar is the case with Pokémon Go. Marketers do 
not want to miss on an opportunity and that’s really what somebody is 
looking for. One needs to figure an innovative promotion so that the 
brand is not lost.”
Sridhar feels that anything that reached 
the youth could be associated with the game, but eventually it is the 
developer that will take a call.
Stating a classic example of McDonald’s 
association with the game, Tripti Lochan CEO VML, India and South East 
Asia, points out that the tie-up was very relevant when the burger giant
 partnered with the game. The QSR has done many such associations in the
 past (with movies, popular characters) and hence tying up made sense 
for them. Of the 2,900 outlets they have in Japan, 400 will act as gyms 
where a user can train the Pokémon while the remaining 2,500 will be 
Pokéstops where one can get more Pokéballs for their game.
The partnership will be the second form of 
monetisation for the gamer after its in-app purchases. It seems that 
museums are also attracting one to find Pokémons and it’s a phenomenon 
in time where it’s bringing all these interesting aspects to life.
Good news for gaming industry
Mobile gaming in India has given a lot of 
household games. Advertising in gaming has always been in the mind of 
the marketer. Pokémon Go has only made it better for the gaming 
industry, thinks Manish Agarwal, CEO, Nazara Technologies. Pokémon Go 
has made gaming mainstream. Agarwal thinks that now the advertiser’s 
brief will include augmented reality and gaming apart from their normal 
marketing brief.
It is only the early days for the game in 
India and for global associations. While McDonalds has inaugurated the 
partnership in Japan, more are likely to be heard in different 
countries. Some experts feel that brands can create user experience 
using augmented reality, while others are positive about associating 
with the game. Only time will tell what prevails.









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