As the game has not been officially launched in India, it is
still early days here. Developers and marketers are exploring
possibilities to create consumer engagement programmes. That leads to
the question: how far can brands and marketers cash in on the ‘Pokémon
Go’ phenomenon? BestMediaInfo tries to understand it better from
industry experts
Pokémon Go is possibly the last thing you want to read about. In the last three weeks, a lot has been discussed about the game, the various associations brands want to do with the game, the kind of incidences that have happened and, of course, needless to say the valuation of the company has been soaring.
Pokémon Go is possibly the last thing you want to read about. In the last three weeks, a lot has been discussed about the game, the various associations brands want to do with the game, the kind of incidences that have happened and, of course, needless to say the valuation of the company has been soaring.
A lot of brands and global companies did
approach the Pokémon Company to associate with it. It seems that in its
home country (Japan) launch, the company managed to close a partnership
with global quick serving restaurant (QSR) McDonalds.
While the burger giant got lucky, others
possibly are still waiting or figuring a way to partner with the gaming
company. This leads to the question: is ‘Pokémon Go’ a fertile ground
for brands and marketers? BestMediaInfo spoke to industry experts to
know more.
Experts speak:
The ’90s kids, who are the youth today,
have grown up with Pokémon as a character and hence it is not something
new for them. It has just been resurfaced in a modern avatar. Vandana
Das, President, DDB Mudra North, tells us that rekindling of old
memories with technology — augmented reality (AR) — created the rage.
Das says that with the kind of media
consumption that happens, a lot of brands are obviously looking at
associating with the game. Of course, keeping in mind the relevance to
the audience, only youth-centric brands should look at associating with
the game.
Unny Radhakrishnan
Unny Radhakrishnan
Unny Radhakrishnan, Chief Digital Officer,
Maxus South Asia, said, “Pokémon Go per se may or may not become a fad.
More likely the former. So it is not about what would brands now do with
this new shiny thing. Developers and marketers will now explore
possibilities of AR in creating consumer engagement programmes. In the
short term, as the fever of Pokémon Go peaks, brands might use tactical
methods to drive footfalls to designated areas or leverage some
possibilities with virtual currencies.”
The game has indeed brought AR into the
mainstream. The possibility of the game being a fertile ground for most
of the marketers is all the more reason for brands to associate with
them.
Bharatesh Salian
Bharatesh Salian
Bharatesh Salian, Vice President and Head
Strategy, Razorfish thinks that while Pokémon Go is a fertile platform, a
brand needs to be a natural fit and should not overdo the integration
(if any) in the game. Their messages should be subtle. He strongly
believes the game has created an omni-channel platform and a brand needs
to be careful.
Early days in India
Rajiv Dingra
Rajiv Dingra
It is still early days for India, as the
gamer has not officially launched in India. To predict what the game
actually does after launch is something that is awaited. From a
monetisation stand point, Rajiv Dingra, Founder and CEO, WATConsult said
this is possibly the only game that has been able to monetise its
model, while others are looking at advertising and associations.
The game is yet to launch in India and we
have already seen branded content around it. Foodpanda.in, Godrej
Security Solutions, Amul, Quikr, Ola cabs, Vodafone zoo zoos, Animal
Planet India, Zomato, IndiaMart, FreeCharge and many more have already
created content around the same. Marketers have already given
appreciation on how interesting AR can be in the long run, clearly
indicating their interest towards associating in making the game the
best in the history of gaming.
According to reports, Pokémon Go has more
active users than Twitter and more downloads than dating app Tinder. The
estimated downloads is close to 20 million across the globe.
While one has spoken about AR, no one has
been able to take it to this level. The game has unlocked the AR aspect
of digital. Brands should look at it as an opportunity where the youth
is comfortable with it in the offline environment and be driven by it.
Brands will take advantage of the change in user behaviour in creating
acts to leverage opportunity. It is an opportunity for multi-brand malls
to create interesting gamification around the brand, to lead people to
different places.
Pokéstops new attraction
In spite of absence in India, malls have already become Pokéstops, attracting a huge amount of footfall. Amaan Fakih, CEO, Malls, Runwal Group, said, “The generation that has grown up watching Pokémon, are now active shoppers and hence this new Pokémon Go concept is quite interesting for marketers and brands. Malls are perpetually buzzing with activity and thus would be easy locations to have various Pokémons to sight. Hunting for Pokémon at a mall will not only increase the footfalls, but will also introduce new avenues of reaching out to customers.”
Adding, Srinivasa Rao, VP, Marketing,
Lifestyle International, said, “The very nature of the game encourages
people to step out of home and search for Pokémons in public places such
as stores, malls or hotels. This will definitely aid footfalls.
However, whether the players will take their eyes off the screen long
enough to browse the collections in the store and buy something is yet
to be seen. For stores falling in the digital map of the Pokémon Go, it
would make sense to have special merchandise or offers that excites the
Pokémon Go Trainers community.”
Innovative promotion would help
Comparing how brands would want to
integrate in general, brand expert and Founder, Brand-comm, Ramanujan
Sridhar, said, “The popularity of Pokémon Go has a similar analogy to
whatever happened to Kabali. When brands like Fair and Handsome, Cadbury
Five Star and Air Asia associated with Kabali, the marketers did not
miss the opportunity. Similar is the case with Pokémon Go. Marketers do
not want to miss on an opportunity and that’s really what somebody is
looking for. One needs to figure an innovative promotion so that the
brand is not lost.”
Sridhar feels that anything that reached
the youth could be associated with the game, but eventually it is the
developer that will take a call.
Stating a classic example of McDonald’s
association with the game, Tripti Lochan CEO VML, India and South East
Asia, points out that the tie-up was very relevant when the burger giant
partnered with the game. The QSR has done many such associations in the
past (with movies, popular characters) and hence tying up made sense
for them. Of the 2,900 outlets they have in Japan, 400 will act as gyms
where a user can train the Pokémon while the remaining 2,500 will be
Pokéstops where one can get more Pokéballs for their game.
The partnership will be the second form of
monetisation for the gamer after its in-app purchases. It seems that
museums are also attracting one to find Pokémons and it’s a phenomenon
in time where it’s bringing all these interesting aspects to life.
Good news for gaming industry
Mobile gaming in India has given a lot of
household games. Advertising in gaming has always been in the mind of
the marketer. Pokémon Go has only made it better for the gaming
industry, thinks Manish Agarwal, CEO, Nazara Technologies. Pokémon Go
has made gaming mainstream. Agarwal thinks that now the advertiser’s
brief will include augmented reality and gaming apart from their normal
marketing brief.
It is only the early days for the game in
India and for global associations. While McDonalds has inaugurated the
partnership in Japan, more are likely to be heard in different
countries. Some experts feel that brands can create user experience
using augmented reality, while others are positive about associating
with the game. Only time will tell what prevails.
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